![]() ![]() and since it can be detected right in front of you. If memory serves me right, in JA2 mercs were smart enough to avoid moving over an area where they detected a mine (it was marked in interface with a blue flag and they would walk around it)"Īnother quote: "since there is no realtime pause feature, therefore no auto-pause when a new threat/enemy/mine is detected. You did actually read what I was saying right? I am questioning the fact that even right after detecting a mine they decide to walk right over it anyway ![]() Quote: "Barry detected a mine then a second later walked over it and exploded This is seriously ruining the game right now."Ģ) Auto-pause when a mine is discovered ( ) or enemy is detected Pause during real time mode should be in the first patch. This isn't an RTS and the UI and maps are completely insufficient for handling mercs like it's an RTS. Quote from there: "Ok, now that I've played a sector defense battle and had my squad split up and I had to frantically click around to reposition my hidden mercs out of sight and try to move them individually it's insane that pause during real time mode isn't available. 1) Ability to pause on tactical map (Steam thread: ) ![]()
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